Key Findings
The global video games market is currently valued at $83.6 billion, it is expected to reach $118.4 billion by the forecasted year 2022 at a compounded annual growth rate of 9.1%. This growth accounts recent game changing technological advancement like wearable devices and virtual reality. These are the major driving factors of the video games market. This rapid growth is making this industry, the fastest growing component of international media sector. Currently video game industry accounts 33% of the total media & entertainment industry. There can be various advantages of playing video games like, games can be intellectual where one can learn clever strategies to solve problems, improved concentration and eye-hand co-ordination but there are some health related issues related with video games too. Also the industry is facing piracy problems. It is calculated that the last year (2015) total loss on the account of piracy was about $54 billion which is more than 50% of the total revenue generated by the industry, this is the major restraining factor. Despite of all restraining factors the market is still expected to grow with a healthy CAGR .Use of virtual reality technique to change the whole gaming experience is one of the key opportunity for video game industry. Increasing cost of hardware and software is also a major challenge.
Market Segment Insight
The video game market is segmented by deployment type, device typedemography and by psychological behavior. On the basis of deployment games are divided into two segments on premises and cloud based. As the whole world is shifting towards cloud technology, cloud based video games is expected to dominate the world video games market. On the basis of device type, increasing number of smart phones and introduction of freemium games are the reasons thatis the driving the growth into the market and this segment expected to have the largest market share.
Regional Insight
Region wise the market is spread in countries of North America, Europe, Asia Pacific and Middle East. USA followed by China and Japan are the major gaming countries. The Asia pacific region accounts over 55% of the global video game revenue. The fastest growing Asian markets are China and South Korea. Having 10.9% and 4.1% CAGR respectively.
Competitive Insight
Major players in video games segments are Microsoft, Sony,Nitendo, EA sports, Activision, Konami, SEGA and Ubisoft. They all are using aggressive business strategies like mergers and acquisitions and in some cases hostile take overs. Like recently Microsoft acquires Mojang for $ 2.5 billion.Also Sony recently announced the merger of Sony Computer Entertainment and Sony Network Entertainment, which now will be known as Sony Interactive Entertainment (SIE).
CHAP 1. METHODOLOGY & SCOPE 13
1.1. RESEARCH METHODOLOGY 13
1.2. RESEARCH SCOPE & ASSUMPTIONS 13
1.3. LIST OF DATA SOURCES 13
CHAP 2. EXECUTIVE SUMMARY 14
2.1. GLOBAL VIDEO GAMES MARKET SUMMARY & KEY BUYING CRITERIA 14
2.2. GLOBAL VIDEO GAMES MARKET OUTLOOK 14
2.3. MARKET SEGMENTATION ANALYSIS 14
2.4. MARKET SIZE AND GROWTH PROSPECTS 2012-2022 14
2.5. GLOBAL VIDEO GAMES MARKET VALUE CHAIN ANALYSIS 14
2.6. VENDOR LANDSCAPE 14
CHAP 3. GLOBAL VIDEO GAMES MARKET 15
3.1. MARKET DRIVER ANALYSIS 15
3.1.1. TECHNOLOGICAL ADVANCMENT 15
3.1.2. INCREASING INTEREST OF PEOPLE TOWARDS GAMING 15
3.2. MARKET RESTRAINT ANALYSIS 15
3.2.1. HEALTH RELATED ISSUES 15
3.2.2. VIOLENT GAMING FEATURES 15
3.2.3. SOCIAL CONSEQUENCES 15
3.2.4. THREAT OF PIRACY 15
3.3. KEY OPPORTUNITIES 15
3.3.1. INTRODUCTION OF VERTUAL REALITY TECHIQUE 15
3.3.2. ADVANCED WEARABLE DEVICES 15
3.4. CHALLENGES 15
3.4.1. HIGH COST INVLOVED IN HARDWARE AND SOFTWARE 15
CHAP 4. INDUSTRY ANALYSIS 16
4.1. GLOBAL VIDEO GAMES MARKET– PORTER’S FIVE FORCE MODEL 16
4.2. GLOBAL VIDEO GAMES MARKET– PESTEL ANALYSIS 16
4.3. GLOBAL VIDEO GAMES MARKET– GAP ANALYSIS 16
CHAP 5. GLOBAL VIDEO GAMES MARKET BY DEPLOYMENT TYPE 2012-2022 ($ BILLION) 17
5.1. GLOBAL VIDEO GAMES MARKET BY ON PREMISES 2012-2022 ($ BILLION) 17
5.2. GLOBAL VIDEO GAMES MARKET BY CLOUD BASED 2012-2022 ($ BILLION) 17
CHAP 6. GLOBAL VIDEO GAMES MARKET BY DEMOGRAPHIC CONDITIONS 2012-2022 ($ BILLION) 18
6.1. GLOBAL VIDEO GAMES MARKET BY AGE 2012-2022 ($ BILLION) 18
6.2. GLOBAL VIDEO GAMES MARKET BY GENDER 2012-2022 ($ BILLION) 18
6.2.2. GLOBAL VIDEO GAMES MARKET BY FEMALE PLAYER 2012-2022 ($ BILLION) 18
6.2.3. GLOBAL VIDEO GAMES MARKET BY OCCUPATION 2012-2022 ($ BILLION) 18
6.3. GLOBAL VIDEO GAMES MARKET BY USER STATUS 2012-2022 ($ BILLION) 18
6.3.1. GLOBAL VIDEO GAMES MARKET BY FIRST TIME USER 2012-2022 ($ BILLION) 18
6.3.2. GLOBAL VIDEO GAMES MARKET BY EX USER 2012-2022 ($ BILLION) 18
CHAP 7. GLOBAL VIDEO GAMES MARKET BY PSYCHOGRAPHIC BEHAVIOR CONDITIONS 2012-2022 ($ BILLION) 19
7.1. GLOBAL VIDEO GAMES MARKET BY USER RATINGS 2012-2022 ($ BILLION) 19
7.1.1. GLOBAL VIDEO GAMES MARKET BY LIGHT USER RATINGS 2012-2022 ($ BILLION) 19
7.1.2. GLOBAL VIDEO GAMES MARKET BY MEDIUM USER RATINGS 2012-2022 ($ BILLION) 19
7.2. GLOBAL VIDEO GAMES MARKET BY BENEFITS SOUGHT 2012-2022 ($ BILLION) 19
7.2.1. GLOBAL VIDEO GAMES MARKET BY LOW PRICE 2012-2022 ($ BILLION) 19
7.2.2. GLOBAL VIDEO GAMES MARKET BY HIGH SERVICE QUALITY 2012-2022 ($ BILLION) 19
CHAP 8. GLOBAL VIDEO GAMES MARKET BY DEVICE TYPE 2012-2022 ($ BILLION) 20
8.1.1. GLOBAL VIDEO GAMES MARKET BY COMPUTER/PC 2012-2022 ($ BILLION) 20
8.1.2. GLOBAL VIDEO GAMES MARKET BY GAMING CONSOLE S 2012-2022 ($ BILLION) 20
8.1.3. GLOBAL VIDEO GAMES MARKET BY SMARTPHONES COMPUTER/PC 2012-2022 ($ BILLION) 20
CHAP 9. GLOBAL VIDEO GAMES MARKET REGIONAL OUTLOOK 2012-2022 ($ BILLION) 21
9.1. GLOBAL VIDEO GAMES MARKET BY REGION 2012-2022 ($ BILLION) 21
9.2. NORTH AMERICA 21
9.2.1. NORTH AMERICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 21
9.2.2. NORTH AMERICA MARKET ESTIMATES AND FORECAST BY REGION 2012-2022 ($ BILLION) 21
9.2.3. NORTH AMERICA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 21
9.2.3.1. U.S. 21
9.2.3.1.1. U.S. MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 21
9.2.3.1.2. U.S. MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 21
9.2.3.2. CANADA 21
9.2.3.2.1. CANADA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 21
9.2.3.2.2. CANADA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 21
9.2.3.3. MEXICO 21
9.2.3.3.1. MEXICO MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 21
9.2.3.3.2. MEXICO MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 21
9.3. EUROPE 22
9.3.1. EUROPE MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 22
9.3.2. EUROPE MARKET ESTIMATES AND FORECAST BY REGION 2012-2022 ($ BILLION) 22
9.3.3. EUROPE MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 22
9.3.3.1. GERMANY 22
9.3.3.1.1. GERMANY MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 22
9.3.3.1.2. GERMANY MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 22
9.3.3.2. UK 22
9.3.3.2.1. UK MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 22
9.3.3.2.2. UK MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 22
9.3.3.3. FRANCE 22
9.3.3.3.1. FRANCE MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 23
9.3.3.3.2. FRANCE MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 23
9.3.3.3.3. SPAIN 23
9.3.3.3.4. SPAIN MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 23
9.3.3.3.5. SPAIN MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 23
9.3.3.3.6. ITALY 23
9.3.3.3.7. ITALY MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 23
9.3.3.3.8. ITALY MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 23
9.3.3.4. REST OF EUROPE 23
9.3.3.4.1. RUSSIA MARKET ESTIMATES AND FORECAST2012-2022($BILLION) 23
9.3.3.4.2. OTHERS MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022($BILLION) 23
9.4. ASIA PACIFIC 23
9.4.1. ASIA PACIFIC MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 23
9.4.2. ASIA PACIFIC MARKET ESTIMATES AND FORECAST BY REGION 2012-2022 ($ BILLION) 23
9.4.3. ASIA PACIFIC MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 23
9.4.3.1. CHINA 23
9.4.3.1.1. CHINA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 23
9.4.3.1.2. CHINA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 23
9.4.3.2. INDIA 23
9.4.3.2.1. INDIA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 24
9.4.3.2.2. INDIA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 24
9.4.3.3. JAPAN 24
9.4.3.3.1. JAPAN MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 24
9.4.3.3.2. JAPAN MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($BILLION) 24
9.4.3.4. AUSTRALIA 24
9.4.3.4.1. AUSTRALIA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 24
9.4.3.4.2. AUSTRALIA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($BILLION) 24
9.4.3.5. OTHERS 24
9.4.3.5.1. OTHER MARKET ESTIMATES AND FORECASTS 2012-2022($BILLION) 24
9.4.3.5.2. OTHER MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022($BILLION) 24
9.5. REST OF THE WORLD 24
9.5.1. MIDDLE EAST & AFRICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 24
9.5.2. MIDDLE EAST & AFRICA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 24
9.5.3. SOUTH AFRICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 24
9.5.4. SOUTH AFRICA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 24
CHAP 10. COMPETITIVE LANDSCAPE 25
10.1. ACTIVISION 26
10.1.1. COMPANY OVERVIEW 26
10.1.2. SCOT ANALYSIS 26
10.1.3. PRODUCT BENCHMARKING 26
10.1.4. STRATEGIC INITIATIVES 26
10.2. BETHESDA 26
10.2.1. COMPANY OVERVIEW 26
10.2.2. SCOT ANALYSIS 26
10.2.3. PRODUCT BENCHMARKING 26
10.2.4. STRATEGIC INITIATIVES 26
10.3. BUNGIE 26
10.3.1. COMPANY OVERVIEW 26
10.3.2. SCOT ANALYSIS 26
10.3.3. PRODUCT BENCHMARKING 26
10.3.4. STRATEGIC INITIATIVES 26
10.4. CAPCOM 26
10.4.1. COMPANY OVERVIEW 26
10.4.2. SCOT ANALYSIS 26
10.4.3. PRODUCT BENCHMARKING 26
10.4.4. STRATEGIC INITIATIVES 26
10.5. EA 26
10.5.1. COMPANY OVERVIEW 26
10.5.2. SCOT ANALYSIS 26
10.5.3. PRODUCT BENCHMARKING 26
10.5.4. STRATEGIC INITIATIVES 26
10.6. KONAMI 26
10.6.1. COMPANY OVERVIEW 26
10.6.2. SCOT ANALYSIS 27
10.6.3. PRODUCT BENCHMARKING 27
10.6.4. STRATEGIC INITIATIVES 27
10.7. MICROSOFT 27
10.7.1. COMPANY OVERVIEW 27
10.7.2. SCOT ANALYSIS 27
10.7.3. PRODUCT BENCHMARKING 27
10.7.4. STRATEGIC INITIATIVES 27
10.8. NINTENDO 27
10.8.1. COMPANY OVERVIEW 27
10.8.2. SCOT ANALYSIS 27
10.8.3. PRODUCT BENCHMARKING 27
10.8.4. STRATEGIC INITIATIVES 27
10.9. OBSIDIAN ENTERTAINMENT 27
10.9.1. COMPANY OVERVIEW 27
10.9.2. SCOT ANALYSIS 27
10.9.3. PRODUCT BENCHMARKING 27
10.9.4. STRATEGIC INITIATIVES 27
10.10. ROCKSTAR 27
10.10.1. COMPANY OVERVIEW 27
10.10.2. SCOT ANALYSIS 27
10.10.3. PRODUCT BENCHMARKING 27
10.10.4. STRATEGIC INITIATIVES 27
10.11. SEGA 27
10.11.1. COMPANY OVERVIEW 27
10.11.2. SCOT ANALYSIS 27
10.11.3. PRODUCT BENCHMARKING 27
10.11.4. STRATEGIC INITIATIVES 27
10.12. SONY COMPUTERS ENTERTAINMENT 28
10.12.1. COMPANY OVERVIEW 28
10.12.2. SCOT ANALYSIS 28
10.12.3. PRODUCT BENCHMARKING 28
10.12.4. STRATEGIC INITIATIVES 28
10.13. SQUARE ENIX 28
10.13.1. COMPANY OVERVIEW 28
10.13.2. SCOT ANALYSIS 28
10.13.3. PRODUCT BENCHMARKING 28
10.13.4. STRATEGIC INITIATIVES 28
10.14. UBISOFT 28
10.14.1. COMPANY OVERVIEW 28
10.14.2. SCOT ANALYSIS 28
10.14.3. PRODUCT BENCHMARKING 28
10.14.4. STRATEGIC INITIATIVES 28
10.15. VALVE 28
10.15.1. COMPANY OVERVIEW 28
10.15.2. SCOT ANALYSIS 28
10.15.3. PRODUCT BENCHMARKING 28
10.15.4. STRATEGIC INITIATIVES 28
TABLE 1 GLOBAL VIDEO GAMES MARKET BY DEPLOYMENT TYPE 2012-2022 ($ BILLION) 28
TABLE 2 GLOBAL VIDEO GAMES MARKET BY ON PREMISES 2012-2022 ($ BILLION) 28
TABLE 3 GLOBAL VIDEO GAMES MARKET BY CLOUD BASED 2012-2022 ($ BILLION) 28
TABLE 4 GLOBAL VIDEO GAMES MARKET BY DEMOGRAPHIC CONDITIONS 2012-2022 ($ BILLION) 29
TABLE 5 GLOBAL VIDEO GAMES MARKET BY AGE 2012-2022 ($ BILLION) 29
TABLE 6 GLOBAL VIDEO GAMES MARKET BY GENDER 2012-2022 ($ BILLION) 29
TABLE 7 GLOBAL VIDEO GAMES MARKET BY MALE PLAYER 2012-2022 ($ BILLION) 29
TABLE 8 GLOBAL VIDEO GAMES MARKET BY FEMALE PLAYER 2012-2022 ($ BILLION) 29
TABLE 9 GLOBAL VIDEO GAMES MARKET BY OCCUPATION 2012-2022 ($ BILLION) 29
TABLE 10 GLOBAL VIDEO GAMES MARKET BY USER STATUS 2012-2022 ($ BILLION) 29
TABLE 11 GLOBAL VIDEO GAMES MARKET BY FIRST TIME USER 2012-2022 ($ BILLION) 29
TABLE 12 GLOBAL VIDEO GAMES MARKET BY EX USER 2012-2022 ($ BILLION) 29
TABLE 13 GLOBAL VIDEO GAMES MARKET BY PSYCHOGRAPHIC BEHAVIOUR CONDITIONS 2012-2022 ($ BILLION) 29
TABLE 14 GLOBAL VIDEO GAMES MARKET BY USER RATINGS 2012-2022 ($ BILLION) 29
TABLE 15 GLOBAL VIDEO GAMES MARKET BY LIGHT USER RATINGS 2012-2022 ($ BILLION) 29
TABLE 16 GLOBAL VIDEO GAMES MARKET BY MEDIUM USER RATINGS 2012-2022 ($ BILLION) 29
TABLE 17 GLOBAL VIDEO GAMES MARKET BY BENEFITS SAUGHTS 2012-2022 ($ BILLION) 29
TABLE 18 GLOBAL VIDEO GAMES MARKET BY LOW PRICE 2012-2022 ($ BILLION) 29
TABLE 19 GLOBAL VIDEO GAMES MARKET BY HIGH SERVICE QUALITY 2012-2022 ($ BILLION) 29
TABLE 20 GLOBAL VIDEO GAMES MARKET BY DEVICE TYPE 2012-2022 ($ BILLION) 29
TABLE 21 GLOBAL VIDEO GAMES MARKET BY COMPUTER/PC 2012-2022 ($ BILLION) 30
TABLE 22 GLOBAL VIDEO GAMES MARKET BY GAMING CONSOLE S 2012-2022 ($ BILLION) 30
TABLE 23 GLOBAL VIDEO GAMES MARKET BY SMARTPHONES COMPUTER/PC 2012-2022 ($ BILLION) 30
TABLE 24 GLOBAL VIDEO GAMES MARKET BY REGION 2012-2022 ($ BILLION) 30
TABLE 25 NORTH AMERICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 30
TABLE 26 NORTH AMERICA MARKET ESTIMATES AND FORECAST BY REGION 2012-2022 ($ BILLION) 30
TABLE 27 NORTH AMERICA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 30
TABLE 28 U.S. MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 30
TABLE 29 U.S. MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 30
TABLE 30 CANADA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 30
TABLE 31 CANADA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 30
TABLE 32 MEXICO MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 30
TABLE 33 MEXICO MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 30
TABLE 34 EUROPE MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 30
TABLE 35 EUROPE MARKET ESTIMATES AND FORECAST BY REGION 2012-2022 ($ BILLION) 30
TABLE 36 EUROPE MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 30
TABLE 37 GERMANY MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 30
TABLE 38 GERMANY MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 31
TABLE 39 UK MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 31
TABLE 40 UK MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 31
TABLE 41 FRANCE MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 31
TABLE 42 FRANCE MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 31
TABLE 43 SPAIN MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 31
TABLE 44 SPAIN MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 31
TABLE 45 ITALY MARKET ESTIMATES AND FORECAST2012-2022($BILLION) 31
TABLE 46 ITALY MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 31
TABLE 47 OTHERS MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022($BILLION) 31
TABLE 48 ASIA PACIFIC MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 31
TABLE 49 ASIA PACIFIC MARKET ESTIMATES AND FORECAST BY REGION 2012-2022 ($ BILLION) 31
TABLE 50 ASIA PACIFIC MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 31
TABLE 51 CHINA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 31
TABLE 52 CHINA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 31
TABLE 53 INDIA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 31
TABLE 54 INDIA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 31
TABLE 55 JAPAN MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
TABLE 56 JAPAN MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($BILLION) 32
TABLE 57 AUSTRALIA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
TABLE 58 AUSTRALIA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($BILLION) 32
TABLE 59 OTHER MARKET ESTIMATES AND FORECASTS 2012-2022($BILLION) 32
TABLE 60 OTHER MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022($BILLION) 32
TABLE 61 REST OF THE WORLD MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
TABLE 62 MIDDLE EAST & AFRICA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 32
TABLE 63 SOUTH AMERICA MARKET ESTIMATES AND FORECAST BY APPLICATION 2012-2022 ($ BILLION) 32
FIGURE 1 MARKET SHARE BY REGIONS 32
FIGURE 2 UNITED STATES MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
FIGURE 3 CANADA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
FIGURE 4 MEXICO MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
FIGURE 5 EUROPE MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
FIGURE 6 GERMANY MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
FIGURE 7 UK MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 32
FIGURE 8 FRANCE MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 9 SPAIN MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 10 ITALY MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 11 APAC MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 12 CHINA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 13 INDIA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 14 JAPAN MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 15 AUSTRALIA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 16 REST OF THE WORLD MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 17 MIDDLE EAST & AFRICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33
FIGURE 18 SOUTH AMERICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 33