Entertainment Industry Pushing The 3D & 4D Technology Market

According to a recently published report, the 3D And 4D Technology Market is estimated to grow around $127.84 billion by 2022 and it is forecasted to grow at the CAGR of 16.8% during 2015-2022. The segmentation of 3D and 4D Technologyis based on technology, end user industryand geography. The report on 3D and 4D TechnologyForecast 2015-2022 (by technology, end user industryand geography) provides detailed summary as well as predictive analysis of the market.


Full report available Global 3D and 4D TechnologyForecast 2015-2022 (by technology, end user and geography)report at http://www.briskinsights.com/report/3d-4d-technology-market


3D and 4D technology is majorly used in entertainment industry these days so the rising demand for these technologies is a major driver for the market growth in all regions during the forecasted period.There is an increasing focus on high investment by private companies and government in 3D and 4D technology market and specifically in emerging markets such as India and China. The 3D application technology is growing which is pushing the market due to its wide application in various end users industries such as military &defense, entertainment etc. Among all the 3D applications, 3D gaming is expected to boost the market presently and in near future.Some of the challengesthat 3D and 4D technologiesmarket is facing mainly includehigh cost and unstandardized 3D content creation.


Scope of the report

1. Global3D and 4D Technology market by technology 2012 - 2022 ($ billion)
1.1. 3D INPUT DEVICES
1.1.1. 3D SCANNERS
1.1.2. 3D CAMERAS
1.1.3. 3D SENSORS
1.2. 3D IMAGING SOLUTIONS
1.2.1. 3D MODELLING
1.2.2. 3D SCANNING
1.2.3. 3D LAYOUT & ANIMATION
1.2.4. 3D RENDERING
1.2.5. 3D IMAGE RECONSTRUCTION
1.3. 3D OUTPUT DEVICES
1.3.1. 3D DISPLAYS
1.3.2. HEAD MOUNTED DISPLAYS
1.3.3. 3D SMARTPHONES
1.3.4. 3D DIGITAL SIGNAGE DISPLAYS
1.3.5. 3D TELVISIONS
1.3.6. 3D PROJECTORS
1.3.7. 3D GLASSES
1.3.8. 3D PRINTERS
1.3.8.1. 4D PRINTING
1.4. 3D APPLICATIONS
1.4.1. 3D GAMING
1.4.2. 3D CINEMA
1.4.2.1. 4D CINEMA
1.5. 3D NAVIGATION
1.6. 3D ANIMATION
1.7. 3D MOTION CAPTURE
1.8. 3D MACHINE VISION
1.9. 3D METROLOGY
1.10. 3D GESTURE RECOGNITION

2. Global 3D and 4D Technology market by end user 2012 - 2022 ($ billion)
2.1. MILITARY AND DEFENSE
2.2. AUTOMOTIVE
2.3. CONSTRUCTION
2.4. CONSUMER
2.5. ENGINEERING
2.6. ENTERTAINMENT
2.7. HEALTHCARE

3. Global 3D and 4D Technologymarket regional outlook 2012 - 2022 ($ billion)
3.1. NORTH AMERICA
3.2. EUROPE
3.3. ASIA PACIFIC
3.4. REST OF THE WORLD

4. Company profiles
4.1. 3D SYSTEMS CORPORATION
4.2. AUTODESK INC.
4.3. BARCO N.V.
4.4. COGNEX CORPORATION
4.5. DASSAULTS SYSTEMES SA
4.6. DOLBY LABORATORIES INC.
4.7. DREAMWORKS ANIMATION SKG INC.
4.8. FARO TECHNOLOGIES
4.9. GOOGLE INC.
4.10. HEXAGON AB
4.11. QUALISYS AB
4.12. SAMSUNG ELECTRONICS CO. LTD.
4.13. SONY CORPORATION
4.14. STRATASYS LTD.
4.15. VICON MOTION CAPTURE SYSTEM LTD.