Key findings
The Global head mounted display market is expected to grow at the CAGR of 35% during 2015-2022 and it estimated to be $17 billion by 2022. The Global head mounted display market is majorly driven by technological advancement and adoption of head mounted devices. Huge investment in Global head mounted display market is expected to boost the market in next few years. The major factor driving this market is the increasing adoption of head-mounted displays for pilots and military purposes. The Virtual Reality head mounted displays enable to train the pilots, army personnel and medical students. However, these devices may cause some side effects which include nausea, headache and other side effects. Global head mounted display products such as Virtual Reality and Augmented Reality is growing at the highest CAGR of XX% during 2015-2022. The most common reason why companies are entering Global head mounted display market is the significant increase in adoption and wide range of applications of global head mounted display market products.
Global adoption of Global head mounted display market applications such as Aviation and Tactical, Engineering, Medical, Training and simulation, entertainment and so on enable the companies to explore more in the market. As a result there is significant rise in revenues compared to past. It enables the Global head mounted display market to attract other major players to enter into the market in coming years. Emerging economies such as India, China, Japan and Korea are expected to contribute significantly in the next few years. Moreover, Global head mounted display market product such as eyewear has highest CAGR XX% during 2015-2022 due to huge adoption.
The Global head mounted display market companies such as Kopin Corporation, Inc., Rockwell Collins, Inc., Vuzix Corporation, Google Inc, Seiko Epson Corporation, Sony Corporation, Recon Instruments Inc., Oculus VR, LLC, Osterhout Design Group, Sensics, Inc., Thales Visionix, Inc. are constantly focusing on innovation and technological advancement. Also with increasing competition in the market companies are focusing on mergers and acquisition, partnership, collaboration, expansion and launching of new products.
Market segment insight
The application market for Global head mounted display market is segmented on the basis of product, end user and geography. The major segment in Global head mounted display market is application segment which includes Aviation and Tactical, engineering application, medical, training and simulation, entertainment and so on which are adopted significantly in the market.
Regional insight
Globally, North America dominates the Global head mounted display market with high investments from manufacturers due to growing demand. However, North America is expected to contribute more than 65% market share followed by Europe and APAC. Both the regions are expected to create significant opportunities for the growth of the market during the forecasted years. Growing demand of Global head mounted display market products in emerging economies are the major drivers.
Competitive insight
The key players in the Global head mounted display market include as Kopin Corporation, Inc., Rockwell Collins, Inc., Vuzix Corporation, Google Inc, Seiko Epson Corporation, Sony Corporation, Recon Instruments Inc., Oculus VR, LLC, Osterhout Design Group, Sensics, Inc., Thales Visionix, Inc. Mergers and Acquisition is the key strategy adopted in the Global head mounted display market to stay competitive. Also companies are adopting mergers and acquisition as strategy to stay competitive and partnerships to reach masses and explore the market.
Reasons for buying the report
1. METHODOLOGY & SCOPE 9
1.1. Research Methodology 9
1.2. Research Scope & Assumptions 9
1.3. List of Data Sources 9
2. EXECUTIVE SUMMARY 10
2.1. GLOBAL HEAD MOUNTED DISPLAY MARKET summary & key buying criteria 10
2.2. GLOBAL HEAD MOUNTED DISPLAY MARKET outlook 10
3. MARKET SEGMENTATION 11
3.1. Market size and growth prospects 2012-2022 11
3.2. GLOBAL HEAD MOUNTED DISPLAY MARKET value chain analysis 11
3.3. Vendor Landscape 11
4. GLOBAL HEAD MOUNTED DISPLAY MARKET 12
4.1. Market driver analysis 12
4.1.1. TECHNOLOGICAL ADVANCEMENT AND ADOPTION INCREASED 12
4.1.2. RISE IN INTERNET USERS 12
4.1.3. RISE IN VIRTUAL REALITY TECHNOLOGY 12
4.1.4. INNOVATION in GLOBAL HEAD MOUNTED DISPLAY MARKET 12
4.2. Market restraint analysis 12
4.2.1. LESS AWARENESS IN EMERGING ECONOMIES 12
4.2.2. LIMITED BATTERY LIFE 12
4.3.1. untapped APAC region has huge scope for GLOBAL HEAD MOUNTED DISPLAY MARKET 12
4.3.2. REDUCTION IN PRICES 12
5. INDUSTRY ANALYSIS – PORTER’S 13
5.1. GLOBAL HEAD MOUNTED DISPLAY MARKET – PESTEL analysis 13
6. GLOBAL HEAD MOUNTED DISPLAY MARKET BY COMPONENT 2012-2022 ($ BILLION) 14
6.1. SOFTWARE MARKET 2012-2022 ($ billion) 14
7. GLOBAL HEAD MOUNTED DISPLAY MARKET , BY TECHNOLOGY 2012-2022 ($ BILLION) 15
8. GLOBAL HEAD MOUNTED DISPLAY MARKET , BY APPLICATION 2012-2022 ($ BILLION) 16
9. GLOBAL HEAD MOUNTED DISPLAY MARKET BY PRODUCT 2012-2022 ($ BILLION) 17
10. GLOBAL HEAD MOUNTED DISPLAY MARKET , REGIONAL OUTLOOK 2012-2022 ($ BILLION) 18
10.1.1. North America market estimates and forecast 2012-2022 ($ billion) 18
10.1.2. North America market estimates and forecast by region 2012-2022 ($ billion) 18
10.1.3. North America market estimates and forecast by application 2012-2022 ($ billion) 18
10.1.3.1. U.S. 18
10.1.3.1.1. U.S. market estimates and forecast 2012-2022 ($ billion) 18
10.1.3.1.2. U.S. market estimates and forecast by application 2012-2022 ($ billion) 18
10.1.3.2. Canada 18
10.1.3.2.1. Canada market estimates and forecast 2012-2022 ($ billion) 18
10.1.3.2.2. Canada market estimates and forecast by application 2012-2022 ($ billion) 18
10.1.3.3. Mexico 18
10.1.3.3.1. Mexico market estimates and forecast 2012-2022 ($ billion) 18
10.1.3.3.2. Mexico market estimates and forecast by application 2012-2022 ($ billion) 18
10.1.3.4. Europe 18
10.1.4. Europe market estimates and forecast 2012-2022 ($ billion) 19
10.1.5. Europe market estimates and forecast by region 2012-2022 ($ billion) 19
10.1.6. Europe market estimates and forecast by application 2012-2022 ($ billion) 19
10.1.6.1. Germany 19
10.1.6.1.1. Germany market estimates and forecast 2012-2022 ($ billion) 19
10.1.6.1.2. Germany market estimates and forecast by application 2012-2022 ($ billion) 19
10.1.6.2. UK 19
10.1.6.2.1. UK market estimates and forecast 2012-2022 ($ billion) 19
10.1.6.2.2. market estimates and forecast by application 2012-2022 ($ billion) 19
10.1.6.3. Russia 19
10.1.6.3.1. Russia market estimates and forecast 2012-2022 ($ billion) 19
10.1.6.3.2. Russia market estimates and forecast by application 2012-2022 ($ billion) 19
10.1.6.4. Asia Pacific 19
10.1.7. Asia Pacific market estimates and forecast 2012-2022 ($ billion) 19
10.1.8. Asia Pacific market estimates and forecast by region 2012-2022 ($ billion) 19
10.1.9. Asia Pacific market estimates and forecast by application 2012-2022 ($ billion) 19
10.1.9.1. China 19
10.1.9.1.1. China market estimates and forecast 2012-2022 ($ billion) 20
10.1.9.1.2. China market estimates and forecast by application 2012-2022 ($ billion) 20
10.1.9.2. India 20
10.1.9.2.1. India market estimates and forecast 2012-2022 ($ billion) 20
10.1.9.2.2. India market estimates and forecast by application 2012-2022 ($ billion) 20
10.1.9.3. South Korea 20
10.1.9.3.1. South Korea market estimates and forecast 2012-2022 ($ billion) 20
10.1.9.3.2. South Korea market estimates and forecast by application 2012-2022 ($ billion) 20
10.1.9.4. Middle East & Africa 20
10.1.9.4.1. Middle East & Africa market estimates and forecast 2012-2022 ($ billion) 20
10.1.9.4.2. Middle East & Africa market estimates and forecast by application 2012-2022 ($ billion) 20
10.2. Central & South America 20
10.2.1. Central & South America market estimates and forecast 2012-2022 ($ billion) 20
10.2.2. Central & South America market estimates and forecast by application 2012-2022 ($ billion) 20
10.2.2.1. Brazil 20
10.2.2.1.1. Brazil market estimates and forecast 2012-2022 ($ billion) 20
10.2.2.1.2. Brazil market estimates and forecast by application 2012-2022 ($ billion) 20
11. COMPETITIVE LANDSCAPE 21
11.1. Kopin Corporation, Inc. 22
11.2. Rockwell Collins, Inc. 22
11.3. Vuzix Corporation 22
11.3.1. Company Overview 22
11.3.2. Financial Performance 22
11.3.3. Product Benchmarking 22
11.3.4. Strategic Initiatives 22
11.4. GOOGLE INC 22
11.4.1. Company Overview 22
11.4.2. Financial Performance 22
11.4.3. Product Benchmarking 22
11.4.4. Strategic Initiatives 22
11.5. Seiko Epson Corporation 22
11.5.1. Company Overview 22
11.5.2. Financial Performance 22
11.5.3. Product Benchmarking 22
11.5.4. Strategic Initiatives 22
11.6. Sony Corporation 23
11.6.1. Company Overview 23
11.6.2. Financial Performance 23
11.6.3. Product Benchmarking 23
11.6.4. Strategic Initiatives 23
11.7. Recon Instruments Inc. 23
11.7.1. Company Overview 23
11.7.2. Financial Performance 23
11.7.3. Product Benchmarking 23
11.7.4. Strategic Initiatives 23
11.8. Oculus VR, LLC 23
11.8.1. Company Overview 23
11.8.2. Financial Performance 23
11.8.3. Product Benchmarking 23
11.8.4. Strategic Initiatives 23
11.9. Osterhout Design Group 23
11.9.1. Company Overview 23
11.9.2. Financial Performance 23
11.9.3. Product Benchmarking 23
11.9.4. Strategic Initiatives 23
11.10. Sensics, Inc. 23
11.10.1. Company Overview 23
11.10.2. Financial Performance 23
11.10.3. Product Benchmarking 23
11.10.4. Strategic Initiatives 23
11.11. Thales Visionix, Inc. 23
11.11.1. Company Overview 23
11.11.2. Financial Performance 24
11.11.3. Product Benchmarking 24
11.11.4. Strategic Initiatives 24
TABLE # 1 GLOBAL HEAD MOUNTED DISPLAY MARKET BY COMPONENT 2012-2022 ($ BILLION) 24
TABLE # 2 HARDWARE MARKET 2012-2022 ($ BILLION) 24
TABLE # 3 GOGGLES MARKET 2012-2022 ($ BILLION) 24
TABLE # 4 CONTROLLER MARKET 2012-2022 ($ BILLION) 24
TABLE # 5 MICRODISPLAYS MARKET 2012-2022 ($ BILLION) 24
TABLE # 6 SENSORS MARKET 2012-2022 ($ BILLION) 24
TABLE # 7 CAMERA MARKET 2012-2022 ($ BILLION) 24
TABLE # 8 CONNECTIVITY DEVICES MARKET 2012-2022 ($ BILLION) 24
TABLE # 9 OTHERS MARKET 2012-2022 ($ BILLION) 24
TABLE # 10 SOFTWARE MARKET 2012-2022 ($ BILLION) 24
TABLE # 11 SOFTWARE MARKET 2012-2022 ($ BILLION) 24
TABLE # 12 GLOBAL HEAD MOUNTED DISPLAY MARKET , BY TECHNOLOGY 2012-2022 ($ BILLION) 24
TABLE # 13 VIRTUAL REALITY MARKET 2012-2022 ($ BILLION) 24
TABLE # 14 AUGMENTED REALITY MARKET 2012-2022 ($ BILLION) 24
TABLE # 15 24
TABLE # 16 24
TABLE # 17 GLOBAL HEAD MOUNTED DISPLAY MARKET , BY APPLICATION 2012-2022 ($ BILLION) 24
TABLE # 18 24
TABLE # 19 AVIATION AND TACTICAL MARKET 2012-2022 ($ BILLION) 24
TABLE # 20 ENGINEERING APPLICATION MARKET 2012-2022 ($ BILLION) 24
TABLE # 21 MEDICAL MARKET 2012-2022 ($ BILLION) 24
TABLE # 22 TRAINING & SIMULATION MARKET 2012-2022 ($ BILLION) 24
TABLE # 23 ENTERTAINMENT MARKET 2012-2022 ($ BILLION) 24
TABLE # 24 OTHERS MARKET 2012-2022 ($ BILLION) 25
TABLE # 25 GLOBAL HEAD MOUNTED DISPLAY MARKET BY PRODUCT 2012-2022 ($ BILLION) 25
TABLE # 26 25
TABLE # 27 HEAD MOUNTED MARKET 2012-2022 ($ BILLION) 25
TABLE # 28 EYEWEAR MARKET 2012-2022 ($ BILLION) 25
FIGURE # 1 GLOBAL HEAD MOUNTED DISPLAY MARKET SHARE, 2012 & 2022( $ BILLION) 25
FIGURE # 2 MARKET SHARE BY REGIONS 25
FIGURE # 3 UNITED STATES MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 4 CANADA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 5 MEXICO MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 6 UK MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 7 FRANCE MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 8 GERMANY MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 9 APAC MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 10 CHINA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 11 INDIA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 12 MIDDLE EAST & AFRICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 13 CENTRAL & SOUTH AMERICA MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 25
FIGURE # 14 BRAZIL MARKET ESTIMATES AND FORECAST 2012-2022 ($ BILLION) 26